Design innovation consultancy
Design Innovation Methods
![](https://www.sutd.edu.sg/wp-content/uploads/2024/12/DI-Method-cards.png)
Here we run through a key subset of DI Methods we practice, guiding learners on how to execute them. They are categorised according to the DI Process (Discover, Define, Develop, Deliver).
Please find a concise reference guide in our DI Method Cards here:
Discover
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
User Interviews
Used to extract information from existing and/or potential users to gain a deeper understanding of their goals, motivations and pain points.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Personas
A technique that maps behavior patterns into archetypal profiles, allowing focused study on the user.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Scenarios
Imagined short stories of users carrying out a task to reach a goal while interacting with a product, service or system (PSS).
Define
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Personas
A technique that maps behavior patterns into archetypical profiles, allowing focused study on the user.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Activity Diagram
A block diagram of sequential and parallel activities that captures user interactions with a product, service or system (PSS).
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
User Journey Map
Charts out an archetypal journey of a user’s interaction with a product, service or system (PSS) across channels, fleshing out user emotions.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Service Blueprinting
An extension of an activity diagram and journey map, complementing the frontstage with the backstage.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
System Functions
An organisation of a set of functions that a product, service or system (PSS) must perform or do.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Hierarchy of Purpose
An approach to scope and frame a design opportunity statement, yielding a range of statements, from broad to specific.
Develop
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Mind Mapping
An ideation method analogous to the workings of human memory. Ideas are organized in a hierarchy of categories that map back to the design opportunity.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
6-3-5 (C Sketch)
A rapid way to generate and build upon the ideas that you and your team members have.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Design by Analogy
A method where inspiration for ideation is drawn from comparing a problem or opportunity to existing solutions or situations in other fields.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Real? Win? Worth It?
A strategy to manage risk and reward, built on a series of questions about the innovation concept, its potential market, and the company’s capabilities and competition.
Deliver
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Prototyping Canvas
A strategic prototyping template that facilitates the development process for the creation of any prototype.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Storyboarding
A tool similar to a linear comic strip, that allows communication and visualisation of concepts in a relatable story (whether product, service or system).
![](https://www.sutd.edu.sg/wp-content/uploads/2024/11/60b9a4d5195554f0e3393e26_Group-45@2x.png)
Mockups
A way to emulate the function or form of a design that can be used to communicate an idea and to prototype interaction.
Resources
Websites
Design Thinking:
https://designthinking.ideo.com
Service Design:
https://www.thisisservicedesigndoing.com
UX Design:
https://www.nngroup.com
https://uxtools.co
https://uxdesign.cc
https://www.interaction-design.org
UX Research:
https://www.userinterviews.com/ux-research-field-guide
Software tools
Online Whiteboards:
https://miro.com/, https://www.mural.co
Wireframing, Prototyping (Digital Products):
https://www.figma.com/, https://marvelapp.com
User Testing: https://maze.co
Transcription: https://otter.ai
System Mapping: https://kumu.io
Systems Architecture (Capella):
https://www.eclipse.org/capella/
DI Handbook
An in-depth guide for design practitioners and management to apply Design Innovation in their work and inspire a human-centred, systems thinking culture in their teams.
![](https://www.sutd.edu.sg/wp-content/uploads/2024/12/Design-innovation-methodology-handbook.png)