Sven Janusch (Ubisoft Singapore) – Introduction to fluid simulations based on the Wave Equation
Sven Janusch (Ubisoft Singapore) – Introduction to fluid simulations based on the Wave Equation
Abstract
The lecture provides a brief overview of partial derivatives, scalar & vector fields, as well as applying operators on them. Using the Wave Equation, it is demonstrated through a practical example how a partial differential equation can be numerically solved on the GPU to achieve a water simulation. Furthermore, various techniques are explained to enable interaction between objects and the water simulation.
Speaker’s Profile
Sven Janusch
Lead Rendering Programmer
Ubisoft Singapore
Born in Germany, Sven holds a Bachelor’s and Master’s degree in Computer Science with a specialization in Computer Graphics. He has accumulated nearly 10 years of experience in the Research & Development department of Ubisoft Mainz (formerly Related Designs) in Germany. Following that, Sven spent 9 years at the Research & Development Department of Tri-Ace in Japan. As of the end of 2023, he is serving as the Lead Rendering Programmer at Ubisoft Singapore.