1. This feature is only enabled on Android phones with ARCore and Iphones with ARkit.
  2. The phone builds an understanding of the space by detecting features in the environment with your camera using an underlying algorithm called SLAM.
  3. For example, software environments like Unreal and Unity can be used to author both VR and AR apps. Mobile phones can be used for both AR and VR.
  4. Gwyllim Jahn, Nick van den Berg, and Cameron Newham, “Making in Mixed Reality,” in Recalibration On Imprecision and Infidelity Proceedings of 38th ACADIA conference, ed. Phillip Anzalone, Marcella Del Signore and Andrew Wit (Mexico: ACADIA, 2018), 88-97
  5. The apps were developed using Fologram, a plugin for the Grasshopper/Rhino software environment, which students were familiar with. “Fologram,” Fologram, accessed 3st January 2020, https://fologram.com/
  6. The Hololens is a wearable goggle like headset developed by Microsoft, It can track the environment more accurately than mobile phones, as well as hand gestures to provide another level of interactivity. “Hololens 2,” Microsoft, accessed 31st January 2020, https://www.microsoft.com/en-us/hololens
  7. The Craft and Topology of Woven Forms was a design studio was led by Ar. Kenneth Koh.
  8. Drones on the Beach: A Coastal Droneport for Singapore was a design studio led by Dr. Peter Ortner.
  9. Stefanos Chen, “How Virtual Reality is Augmenting Reality,” New York Times, November 8, 2019, https://www.nytimes.com/2019/11/08/realestate/how-virtual-reality-is-augmenting-realty.html
  10. The Steampunk pavilion was a collaboration between SoomeenHahm Design, Igor Pantic and Fologram.“Case Studies,” Fologram, accessed 31st January 2020, https://fologram.com/#case-studies
  11. Cheng Tai Fatt et al., Translating Research and Innovation in the Built Environment (Singapore: Building and Construction Authority, 2019), 49.
  12. In 1962, Douglas Engelbart—an engineer/inventor—wrote ““Augmenting Human Intellect”, establishing a conceptual framework for future research into systems that enhance our capability to handle complexity.
  13. Caudell, Thomas and David Mizell, “Augmented reality: an application of heads-up display technology to manual manufacturing processes,” in Proceedings of the twenty-fifth Hawaii International Conference on System Sciences Vol.2, (Hawaii: 1992), 659-669.

View works from 2019-2020