Introduction to Instructional Design of Serious Game

Programme Outline

Learning Objectives
  • Recognise that although a serious game is designed for the purpose of enhancing user engagement and immersive experience, it requires an instructional design approach with a specific learning objective
  • Understand serious game design fundamentals, game modification and playtesting
  • Appreciate that analysing a game’s formal conceptual design, its elements, and their relation to each other based on the games purpose is a constructive first step in assessing serious games
  • Participants will be introduced to tools for Serious Games Design Assessment (SGDA) Framework and will learn how to use it
  • Be equipped with basic instructional design knowledge and practice how to meaningfully design and evaluate a serious game
Day 1
  • Introduction and definition of serious games
  • Game design fundamentals, modification, and playtesting
  • Introduction of game evaluation and tools for serious game design validation framework (Octalysis model), case studies’ examples
  • Introduction to Day 2 serious game evaluation based on participants’ industry
Day 2
  • Game evaluation and tools for serious game design validation framework (SG DiVa model), case studies’ examples
  • Assessment of participants’ industry with relation to serious game, critique of the serious game assessment framework used and conclusion
Assessment
  • Assignment and presentation
What’s next

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