Instructional Design of Serious Games for Healthcare

Overview

 

Like any other instructional solution, a game should be carefully designed, developed, and implemented to facilitate learning. The goal of a serious game is not only to create an immersive and engaging experience for learners, but also for them to achieve a specific learning outcome. Game designers have a strong understanding of game goals, core dynamics, game mechanics and game elements. But this does not guarantee a serious game if designers do not possess solid instructional design skills.

 

Day 1 starts with an introduction of what serious games are, followed by a quick look into the interplay between cellular and molecular storage mechanisms and the cognitive neuroscience of memory and learning. This is followed by a peek at why people play and the motivational theories that interpret this behaviour. Students are then briefed on serious game design fundamentals, with a focus on iterative design approach and playtest. Day 2 will commence with project management (timeline, budget, and marketing) of serious games, followed by shared experiences of real world case studies. Finally, the need for a unique assessment and accreditation framework for serious games will be covered.

Course Details
Course Dates:
No dates available currently.

 

Duration
2 days
9.00AM to 5.00PM

Who Should Attend
  • Educators/School Instructional Designers
  • Healthcare Practitioners (including clinicians, nurses, training officers)
  • Technology Developers
  • Engineers
  • Researchers

Participants will learn how to initiate a serious games project within their organization.

What’s next

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