Mid December 2024 - Mid January 2025
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Dates
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16 - 18 Dec 2024
(Mon - Wed)
9AM - 5PM |
Kickoff 1 (during MOE term break):
- Programme introduction
- Team bonding
- STEAM, Design and other skill-based modules such as 3D printing, AI, coding, etc
- Design Innovation Workshop
- Invited industry and community partners to present issues and context for students to scope their project
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19 Dec 2024 - 9 Jan 2025
(Student teams' own time) |
Sandbox Project: Student teams work on hands-on projects addressing community challenges and applying learned skillsets
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10 Jan 2025 (Fri)
3PM - 6PM |
Check-in days: Meet with and ask questions to your SUTD mentors, professional Design Innovators, and fabrication experts.
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17 Jan 2025 (Fri)
3PM - 6PM |
Demo Day 1: Student teams pitch projects to peers, community leaders, and industry partners
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*Excuse Letter will be provided if activities fall on a school day (not often).
Prerequisite:
Students must complete Stage 1: Burst of STEAM to apply for Stage 2: Full STEAM. The application process for Full STEAM will be communicated to students participating in Burst of STEAM.
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February 2025 - March 2025
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Dates
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3/4/5 Feb
(To be confirmed)
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Briefing on Stage 2: Full STEAM
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8 Feb (Sat)
9AM - 5PM |
Kickoff 2: Team bonding, field trip to dive deeper into community issues and initial check-in
|
9 Feb - Mar
(Student teams' own time) |
Real-world Project: Student teams work on real-world projects addressing "problems worth solving" in the community by applying the skills they have learnt. They will work with community partners to create implementable solutions
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21 Feb (Fri)
3PM - 6PM |
Community Partner Co-creation: Student teams and community partners brainstorm and co-create solutions together.
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March 2025 |
Virtual consultation with Design Innovators
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14 Mar 2025 (Fri)
3PM - 6PM |
Demo Day 2: Student teams will pitch projects to peers, community leaders, and industry partners.
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*Excuse Letter will be provided if activities fall on a school day (not often).