Instructional Design of Serious Games for Healthcare

Like any other instructional solution, a game should be carefully designed, developed, and implemented to facilitate learning. The goal of a serious game is not only to create an immersive and engaging experience for learners, but also for them to achieve a specific learning outcome. Game designers have a strong understanding of game goals, core dynamics, game mechanics and game elements. But this does not guarantee a serious game if designers do not possess solid instructional design skills.

Day 1 starts with an introduction of what serious games are, followed by a quick look into the interplay between cellular and molecular storage mechanisms and the cognitive neuroscience of memory and learning. This is followed by a peek at why people play and the motivational theories that interpret this behaviour. Students are then briefed on serious game design fundamentals, with a focus on iterative design approach and playtest. Day 2 will commence with project management (timeline, budget, and marketing) of serious games, followed by shared experiences of real world case studies. Finally, the need for a unique assessment and accreditation framework for serious games will be covered.

Course Details

Course Dates:
No dates available currently.

Duration
2 days
9.00AM to 5.00PM

 

Who Should Attend

 
  • Educators/School Instructional Designers
  • Healthcare Practitioners (including clinicians, nurses, training officers)
  • Technology Developers
  • Engineers
  • Researchers

Participants will learn how to initiate a serious games project within their organization.

Programme Outline

Learning Objectives
  1. Recognise that although a serious game is designed for the purpose of enhancing user engagement and immersive experience, it requires an instructional design approach with a specific learning objective.

  2. Describe the interplay between cellular and molecular storage mechanisms and the cognitive neuroscience of memory and learning, particularly how the brain supports these processes.

  3. A key concept of game play is motivation. Participants will explore how learning and motivational theories support the use of games for learning.

  4. Analysing a game’s formal conceptual design, its elements, and their relation to each other based on the games purpose is a constructive first step in assessing serious games. Participants will be introduced to the Serious Games Design Assessment (SGDA) Framework and will learn how to use it.

  5. Be equipped with basic instructional design knowledge to meaningfully design, develop, and evaluate a serious game.

Topics
  • Play and tell. What are serious games?

  • Memory & how do people learn?

  • Learning and motivational theories

  • Why do you play? - Case studies

  • Rules, play and culture

  • Game design fundamentals

  • Game evaluation

  • Project management for serious games

  • Identifying roles, budget, timelines and marketing

  • Assessment of serious games

  • Accreditation of serious games

Course Fees and Funding

Full course fee inclusive of prevailing GST

You pay
S$1,962.00

The above module fee payable is inclusive of prevailing GST. SkillsFuture credit of $500 applies, find out more

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